If utilities are eating up most of your budget, it might be time to turn off a few of them or find alternatives instead of scaling their numbers with a slider. The new SimCity generalizes the micro-level stuff. Players only need to concern themselves with tax rates and a list that shows the basic breakdown of where most of the money is going in your city. Given how wonky some of the guide snaps can be, it can be challenging to eyeball how much space a particular place in your city might need.īudgets are no longer a sprawling array of categories ranging around city ordinances, services, and budget categories that you can tweak. Placing that asphalt and ensuring that there's enough space for larger buildings to eventually grow into is something I had to get used to. Unlike the previous games, where you could color in blocks of space and watch the game automatically spawn what was needed, building is entirely street-driven. Buildings crop up where you lay down colored borders to district housing, commerce, or industrial zones. Roads now substitute for power and sewage lines, which run "beneath" them. SimCity is a fun simulator, but some of the ideas take a more abstract view of your city than SimCity 4 did. Everything is accelerated in the game, though, so one "day" seems to equal a "month." The hours (days?) invested were mostly spent waiting to see the results, especially in the very late stages, so it left me with plenty to do. You can speed up the clock to make things go faster, which was a huge relief in SimCity 4 but at the time of this review, "Cheetah speed" was globally disabled, leaving only "Llama" speed, which moves the clock one minute for every second that passes. A still-unavoidable tutorial launches every time you join a new server breaks down the basics. Visual graphs "X-ray" the city to show you everything that's going on, from the most polluted spots to the best place for a water pump.
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New buildings also unlock after you hit milestones for population and trade. It can also do some goofy things since everything is rendered in 3-D, making it hard to see what kind of room is needed for garages and add-ons.
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Sewage treatment plants, solar plants, and schools are relatively easy to drop in, as long as there's a road. I also wish that there was a "bulldoze all" button for multiple buildings, since you essentially need to destroy them one by one. SimCity's tools make most things ridiculously easy to manage, although upgrading streets almost requires you to annihilate everything in their path. As it grew from a destitute cast-off, I was having a lot of fun figuring things out. I zoned new houses, industry, and finally plopped down a university to research better solar panels to be environmentally conscientious. I started off with a single police station and a fire station and upgraded to a police precinct as I got things under control.
![simcity pc multiplayer fr simcity pc multiplayer fr](https://static.fandomspot.com/images/09/2368/04-simcity-4-rush-hour.jpg)
After hours of play, I managed to rebuild things and save the city. Houses were burning, crime was rampant, and there were times I wanted to give up. The city next to it looked like Stalingrad from WWII, and criminals were flooding into mine. It was in dire straits and gave me a first-hand taste of what Maxis was aiming for. I dove into the game by searching for a region with public players and found an abandoned city named,너겟 플래토, which Google translated as "Nugget Plateau," a city slot in the Titan's Gorge region. Even in private play, players may prefer to build a new city to fulfill what their other cities are lacking.
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It's not necessary to adhere to any concept players are free to mix things up to build the city of their dreams, but the idea of a one-city catch-all isn't what SimCity promotes anymore.
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A big reason for that is Maxis adding the concept of "specializations" for your city, whether it's focused on education, technology, or even a mini Las Vegas replete with gambling halls. On the other hand, the cities also feel like smaller chunks of the sprawling metropolitan wonderland in SimCity 4.
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The "cities" in SimCity are now in full 3-D, with a modern makeover allowing players to spin and zoom all over their virtual diorama. There's no way to toggle saves as a local or cloud-based option. If a disaster hits your city and trashes hours of work, you'll have to live with the consequences or try again with a whole new city. There are no local saves, and picking a specific server to save your city for public play also has challenges that I'll cover later. You can play in private regions with your own clutch of cities, but even that requires you to remain connected to the service if only to save your progress. Maxis envisioned the new SimCity connecting to other cities online and investing in social trends to create a cooperative or grief-oriented online empire.